Journey
The timeline of a curious child who turns ideas into fast shipping companies.
@11
- •Started exploring robotics. No tutorials, just raw curiosity.
- •Sold pens, wrote books, rented my cycle to others. Always had an entrepreneurial streak.
- •Recorded my first video. Horrible quality, but I was obsessed.
@12
- •Played games, recorded them, and posted on my YouTube channel.
- •Built my first game inside a mobile app that let you create games within a game.
- •Always curious about how machines and software work.
- •Built small robots and machines as a hobby.
- •Documented everything on my second YouTube channel. Still have it, but it's a bit embarrassing to share now.
@16
- •Enrolled in a diploma program for Computer Engineering.
- •Started learning coding and design seriously.
- •Founded my first game development studio.
@18
- •Scaled the studio with global clients.
- •Studio got acquired by a game publisher in mid-2024. It didn't scale much, but it was the best decision I made.
- •Learned some ethical hacking on the side.
@19
- •Met Abdullah on LinkedIn. Co-founded Lixta Network
- •Turned manual workflows into AI-first software. Built a fast-growing creative studio.
- •Started attending tech events and networking.
@20
- •Co-founded Komunity, an onchain hiring platform for builders. Komunity.dev
- •Raised a pre-seed round at ₹12.9M valuation. Scaled to 1,000+ users.
- •Classic mistake: scaled before product-market fit. Shut it down. Learned more from failure than any win.
@21
- •Scaling Lixta Network to an enterprise-level engineering and product company.
- •Building Home for Builders (startup school) & Aeomi (AI research lab). Home for Builders
- •6,687 commits this year, while running companies. Hate jobs, love startups.