Journey

The timeline of a curious child who turns ideas into fast shipping companies.

@11
  • Started exploring robotics. No tutorials, just raw curiosity.
  • Sold pens, wrote books, rented my cycle to others. Always had an entrepreneurial streak.
  • Recorded my first video. Horrible quality, but I was obsessed.
@12
  • Played games, recorded them, and posted on my YouTube channel.
  • Built my first game inside a mobile app that let you create games within a game.
  • Always curious about how machines and software work.
  • Built small robots and machines as a hobby.
  • Documented everything on my second YouTube channel. Still have it, but it's a bit embarrassing to share now.
@16
  • Enrolled in a diploma program for Computer Engineering.
  • Started learning coding and design seriously.
  • Founded my first game development studio.
@18
  • Scaled the studio with global clients.
  • Studio got acquired by a game publisher in mid-2024. It didn't scale much, but it was the best decision I made.
  • Learned some ethical hacking on the side.
@19
  • Met Abdullah on LinkedIn. Co-founded Lixta Network
  • Turned manual workflows into AI-first software. Built a fast-growing creative studio.
  • Started attending tech events and networking.
@20
  • Co-founded Komunity, an onchain hiring platform for builders. Komunity.dev
  • Raised a pre-seed round at ₹12.9M valuation. Scaled to 1,000+ users.
  • Classic mistake: scaled before product-market fit. Shut it down. Learned more from failure than any win.
@21
  • Scaling Lixta Network to an enterprise-level engineering and product company.
  • Building Home for Builders (startup school) & Aeomi (AI research lab). Home for Builders
  • 6,687 commits this year, while running companies. Hate jobs, love startups.